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The Virtual Battlespace Systems 1 (VBS1) concept
was initially conceived in 2001 as the result of a business decision
made by Bohemia Interactive
Studios (BIS) and David Lagettie. The company Bohemia Interactive
Australia (BIA) was formed and work commenced on the first
version of VBS1.
VBS1 is based upon the popular computer game
Operation Flashpoint
(OFP). OFP was a very advanced game for its time - large scale
terrain areas with very high levels of detail, a fully functional
command and control system for small teams, the flexibility of
the engine (easily customised with an inbuilt mission editor),
an integrated topographic map, compass and even GPS gave the computer
game obvious military potential.
VBS1 was therefore developed as the military
alternative to OFP (OFP is licensed only for entertainment). BIA
was given the task of converting the product, and this work commenced
in mid 2001.
The first military customer for VBS1 was the
United States Marine Corps (USMC), who were provided VBS1, a USMC
addon pack and MOUT training facilities modelled to a high level
of detail in late 2001. The majority of development work was carried
out by BIA, with distribution and limited development conducted
by Coalescent Technologies.
In 2002 further development of the product commenced,
which resulted in the first versions of the VBS1 After-Action
Review (AAR) and Observer being developed by BIA for the USMC.
The Real Virtuality engine was upgraded to version 1.94
in order to output data as required by the AAR system.
The Australian Defence Force (ADF) began conducting
trials with VBS1 in 2003, and a large amount of work was conducted
by the Virtual
Environments and Simulation Lab (VESL), part of the University
of New South Wales at the Australian Defence Force Academy. VESL
conducted (for the ADF) the Virtual
Infantry Section Experiment (VISE), which was the first analytical
use of the product by a military organisation.
The AAR 2 and Observer 2 were developed in 2003
in order to record the large quantities of data generated during
VISE (previous versions were unable to handle more than a few
squads in the one scenario), and the engine was updated to version
1.99. This gave VBS1 an inherent and powerful data recording and
mission playback capability.
VBS1 was refined and improved and underwent
limited public release on May 21st 2004 (previously the product
was only released to military (or similar) organisations). The
release occurred primarily to increase awareness of the product
and foster a user community. Exclusive distribution rights for
VBS1 to North America was given to Coalescent Technologies, with
BIA and BIS distributing to the rest of the world via the online
shop.
The ADF conducted trials of VBS1 in November
2004 as part of the Virtual Immersive Combat Environment (VICE).
The trials resulted in VBS1 being recommended as a suitable training
tool for a range of military purposes - from Infantry Minor Tactics
through to combined arms operations. The results of the trial
are summarised in the VESL paper Proficient
Soldier to Skilled Gamer: Training for COTS Success.
The ADF provided a large amount of feedback
regarding the product and this resulted in engine updates and
improvements to the AAR and Observer. The VBS1 2.07 patch was
released in mid 2005 and also AAR
3 and Observer 3.
In accordance with ADF requests, the VBS1 Instructor
Interface and also numerous convoy
training enhancements were implemented. The ADF used these
new features as part of pre-deployment training for the Al Muthanna
Task Group 2 (AMTG2), who were to deploy to Iraq in late 2005.
BIA developed the town of As Samawah (as part of Terrain Pack
3) in VBS1 to a high level of detail from photos and maps, and
also a 50 x 50km Al Muthanna terrain area.
Recently the computer game Operation Flashpoint was
used by the US based company BBN to create DARWARS Ambush!, a commercial military training product developed as part of
the DARPA DARWARS program. More information on the use of BI technology within DARWARS Ambush! can be found here.
VBS1 continues to mature in accordance with
user feedback. The product will be HLA/DIS compliant by early
2006 (sponsored by the Australian Defence Simulation Office),
and VBS2 is currently under development.
More Information
What is VBS1? (PDF)
Improvements in VBS1 over OFP (PDF)
VBS1 Competitive Matrix (Excel)
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