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The process to create a single mission will now be described.
A mission consists of 'individuals' formed into 'units'
(or groups), and given AI behaviour via 'waypoints'. These
components match the buttons on the top right of the mission
editor interface (Individuals, Units, Waypoints). Note that
shortcut keys F1 - F6 can also be used to select these options.

To add an individual to the map, click on
'Individuals' and then double-click on the 2D interface.
You can set the aspects of the individual, such as side
and what the entity will look like. Note the 'Control:'
box.

'Non playable' means that this individual
will be controlled by AI. 'Player' means that the game will
be played from the perspective of this individual. 'Playable'
means that control of this individual will be available
in a networked session (it will be a position in the left
box on the assignment screen). Ensure 'Player' is selected
and then click on 'OK' to add the individual to the map.
You can now preview the mission by clicking
on 'Preview'. If 'Preview' is not available then you do
not have a playable individual placed on the map.

Now to form a unit (or group as it is sometimes
called). Create another individual, this time ensuring it
is 'Non playable'. Click on the 'Units' button in the top
right of the screen. Drag a line from subordinate to commander.

You can set the rank of a commander by selecting
'Individuals' (top right) and double clicking on the unit,
and then adjusting the rank combo box.
To give a unit a waypoint, select 'Waypoints'
in the top right of the screen, left click once on the commander
you want to assign a waypoint, and then double click where
you want to place the waypoint. Adjust waypoint settings
and press ok. Note: only the leader of a unit (or group
of individuals) can be assigned waypoints!
There are two types of missions: multiplayer
and single player. Multiplayer missions are designed to
be run through the network interface (reside in <VBS1
installation directory>\mpmissions), and single player
missions are run through the 'missions' main menu item (reside
in reside in <VBS1 installation directory>\missions).
Once completed, press 'Save' to save your
mission. The mission editor saves missions (via the save
button in the mission editor) in the:
<VBS1 installation directory>\users\<username>\missions
folder. You'll note that missions are saved
in folders in the form <mission name>.<island>.
Become familiar with navigating to the missions folder as
you'll probably need to access the files themselves as well
as the mission editor in-game.
You can export either a single player or multiplayer
mission as required via the 'Export to multiplayer missions'
and 'Export to single missions' combo box items on the save
mission dialog. This is a quick way to make a mission available
to play.
Once you get used to VBS1 it is not recommended
that you 'Export to multiplayer missions' or 'Export to
single missions', rather you should manually copy a mission
folder to the MPMissions or Missions directory respectively.
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