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VBS1 is shipped with an inbuilt mission editor. Using this editor, you can create, edit and save VBS1 scenarios (also called missions). The mission editor allows you to place units, groups (a collection of units with an allocated leader) and vehicles. It is possible to create complex AI behaviour using waypoints, and triggers allow you to add logic to the scenario (for example, a trigger might cause enemy reinforcements to arrive when a certain number of enemy die, or a helicopter extraction to commence when a certain radio message is sent).


 
Accessing the Scenario Editor  
 

Select 'mission editor' from the main menu of VBS1, and then select the terrain area that you wish to create a scenario on. The terrain area you select could be the Core island (packaged with the VBS1 core product) or any of the addon terrain areas that are available from the online shop.

The mission editor interface contains a 2D topographical map of the terrain area with an interactive panel down the right hand side.

   

 

 
Scenario Editor basics  
 

The process to create a single mission will now be described.

A mission consists of 'individuals' formed into 'units' (or groups), and given AI behaviour via 'waypoints'. These components match the buttons on the top right of the mission editor interface (Individuals, Units, Waypoints). Note that shortcut keys F1 - F6 can also be used to select these options.

To add an individual to the map, click on 'Individuals' and then double-click on the 2D interface. You can set the aspects of the individual, such as side and what the entity will look like. Note the 'Control:' box.

'Non playable' means that this individual will be controlled by AI. 'Player' means that the game will be played from the perspective of this individual. 'Playable' means that control of this individual will be available in a networked session (it will be a position in the left box on the assignment screen). Ensure 'Player' is selected and then click on 'OK' to add the individual to the map.

You can now preview the mission by clicking on 'Preview'. If 'Preview' is not available then you do not have a playable individual placed on the map.

Now to form a unit (or group as it is sometimes called). Create another individual, this time ensuring it is 'Non playable'. Click on the 'Units' button in the top right of the screen. Drag a line from subordinate to commander.

   

You can set the rank of a commander by selecting 'Individuals' (top right) and double clicking on the unit, and then adjusting the rank combo box.

To give a unit a waypoint, select 'Waypoints' in the top right of the screen, left click once on the commander you want to assign a waypoint, and then double click where you want to place the waypoint. Adjust waypoint settings and press ok. Note: only the leader of a unit (or group of individuals) can be assigned waypoints!

There are two types of missions: multiplayer and single player. Multiplayer missions are designed to be run through the network interface (reside in <VBS1 installation directory>\mpmissions), and single player missions are run through the 'missions' main menu item (reside in reside in <VBS1 installation directory>\missions).

Once completed, press 'Save' to save your mission. The mission editor saves missions (via the save button in the mission editor) in the:

<VBS1 installation directory>\users\<username>\missions

folder. You'll note that missions are saved in folders in the form <mission name>.<island>. Become familiar with navigating to the missions folder as you'll probably need to access the files themselves as well as the mission editor in-game.

You can export either a single player or multiplayer mission as required via the 'Export to multiplayer missions' and 'Export to single missions' combo box items on the save mission dialog. This is a quick way to make a mission available to play.

Once you get used to VBS1 it is not recommended that you 'Export to multiplayer missions' or 'Export to single missions', rather you should manually copy a mission folder to the MPMissions or Missions directory respectively.

 

 
Online resources  
 

VBS1 is based upon the computer game Operation Flashpoint (OFP) and there are many tutorials on the web. The most useful information will be found at the Operation Flashpoint Editors Centre (OFPEC).

VBS1 uses scripts to perform complex tasks. Scripting can be quite difficult but there are many tutorials on the subject at OFPEC. If you intend to do any scripting, you'll need the VBS1 Command Reference which is available from the Resources page at VBS1 Resources.

if you require assistance with scenario editing, please go to the forum at VBS1 Resources and make a post in the mission editing board.

 

Designed By David Lagettie

Copyright © 2004 Bohemia Interactive Studio. All Rights Reserved."VBS1"™ is a trademark
of Bohemia Interactive Studio.

All other trademarks or copyrights are property of their respective
owners All rights reserved.